How’d they achieve this? The regular tactics come to minds: regular updates, communication with developers, free weekends, Steam sales – but so what? It’s not like Black Matter pioneered these things and tons of games do the exact same. So despite being the last ones to beat and already pulped horse, Black Matter managed to circumvent the burn-out that World War II games had left in people's mouths. Now that it’s been over a year since Hell Let Loose’s release it’s pretty obvious that they’ve made out the best as far as World War II tactical-fps games are concerned. Developers New World Interactive had shifted all their efforts toward Insurgency: Sandstorm – a sequel to 2014’s Insurgency which like Post Scriptum and Hell Let Loose, was a high-risk, punishing, tactical-fps albeit with a modern setting and much faster pace. Where communication is vital to every situation and teamwork spells the difference between victory and defeat.īy the time Post Scriptum was released in August of 2018, the market for World War II shooters was already well-flooded with titles like Call of Duty: WWII, three Sniper Elites, Red Orchestra 2: Heroes of Stalingrad, Heroes and Generals on top of Battlefield V and Battalion 1944 releasing in the coming months.ĭay of Infamy also scratched the tactical-fps itch, but by the time of August 2019 their average monthly players had dwindled from the several-thousands to the several-hundreds. A need for intense, highly realistic and historically authentic World War II combat. Periscope Games’ Post Scriptum and Black Matter’s Hell Let Loose, the latter being released not even a year later, both fill a very specific niche rather similarly. 'Hell Let Loose' manages success in an over-saturated genre
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